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Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting
Event cameras, offering high temporal resolution and high dynamic range, have brought a new perspective to addressing 3D reconstruction challenges in fast-motion and low-light scenarios. Most methods use the Neural Radiance Field (NeRF) for event-based photorealistic 3D reconstruction. However, these NeRF methods suffer from time-consuming training and inference, as well as limited scene-editing capabilities of implicit representations. To address these problems, we propose Event-3DGS, the first event-based reconstruction using 3D Gaussian splatting (3DGS) for synthesizing novel views freely from event streams. Technically, we first propose an event-based 3DGS framework that directly processes event data and reconstructs 3D scenes by simultaneously optimizing scenario and sensor parameters. Then, we present a high-pass filter-based photovoltage estimation module, which effectively reduces noise in event data to improve the robustness of our method in real-world scenarios.
FedLLM-Bench: Realistic Benchmarks for Federated Learning of Large Language Models
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GTA: A Benchmark for General Tool Agents
In developing general-purpose agents, significant focus has been placed on integrating large language models (LLMs) with various tools. This poses a challenge to the tool-use capabilities of LLMs. However, there are evident gaps between existing tool evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only inputs, which fail to reveal the agents' real-world problem-solving abilities effectively.
What I Cannot Predict, I Do Not Understand: A Human-Centered Evaluation Framework for Explainability Methods
A multitude of explainability methods has been described to try to help users better understand how modern AI systems make decisions. However, most performance metrics developed to evaluate these methods have remained largely theoretical -- without much consideration for the human end-user. In particular, it is not yet clear (1) how useful current explainability methods are in real-world scenarios; and (2) whether current performance metrics accurately reflect the usefulness of explanation methods for the end user. To fill this gap, we conducted psychophysics experiments at scale ($n=1,150$) to evaluate the usefulness of representative attribution methods in three real-world scenarios. Our results demonstrate that the degree to which individual attribution methods help human participants better understand an AI system varies widely across these scenarios. This suggests the need to move beyond quantitative improvements of current attribution methods, towards the development of complementary approaches that provide qualitatively different sources of information to human end-users.